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Old Aug 15, 2006, 09:52 PM // 21:52   #41
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Quote:
Originally Posted by Aerian_Skybane
I dont get how the luxons continue to lose ground, since I won ten AB in a ROW earlier, yet we LOST ground? (I am Luxon)

I think somethings wrong tbh, either that or im the only one in groups that are winning....

Please any other luxons describe how your AB battles are going right now?
Yeah, I've had the same impression. I won every match I was in this morning against the Kurzicks. Of course, I could just be getting lucky and having good teams, but I have to think something is a bit wonky with the algorithm. Or maybe it's just heavily weighted so that wild swings are now going to be normal.

Is there a published explanation of how the new algorithm works?
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Old Aug 15, 2006, 10:10 PM // 22:10   #42
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This situation is bad there... there are several teams of suicide score bringers on both sides. It ruins the game. What they do is join a team and suicide on a res point instantly resing and repeating the process and granting the opposing team points.

Its wrong... I don't care how you look at it its wrong.

Suicide Squads = FTW... there is no honor there...
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Old Aug 15, 2006, 10:23 PM // 22:23   #43
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Quote:
Originally Posted by Aerian_Skybane
I dont get how the luxons continue to lose ground, since I won ten AB in a ROW earlier, yet we LOST ground? (I am Luxon)

I think somethings wrong tbh, either that or im the only one in groups that are winning....

Please any other luxons describe how your AB battles are going right now?
Whats your point? I've won plenty matches in a row against the Luxons and still been pushed back.
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Old Aug 15, 2006, 10:25 PM // 22:25   #44
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the map is decided on the whole of guild wars AB's in each district so even if you have won ten theres thousands of battles that morning that went on.
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Old Aug 15, 2006, 10:28 PM // 22:28   #45
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funny the whole thing is happening on the american and european servers at the same time... must be a bug^^
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Old Aug 15, 2006, 10:30 PM // 22:30   #46
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I am amazed. I never thought I would see the line shift so much.
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Old Aug 15, 2006, 10:33 PM // 22:33   #47
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hey coal. im in your guild on my proph account. ViLe =). yeah this is the first time ive ever seen the line so whack.
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Old Aug 15, 2006, 10:35 PM // 22:35   #48
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Can the Kurzicks take any more land? I thought you couldn't cap missions/main cities/coop missions
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Old Aug 15, 2006, 10:37 PM // 22:37   #49
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Quote:
Originally Posted by Z'HA'DUM
funny the whole thing is happening on the american and european servers at the same time... must be a bug^^
Does the frontier line track across all regions or is it different? If it tracks then it's probably not a bug. If it doesn't (or never did) then maybe it's a bug.

As for algorithm bugs, I've been a SW engineer for 12 years and in that time I've seen a lot of well designed systems/algorithms exhibit unforseen behaviors. Typically this occurs because the designer also did the testing and didn't think about a case. Or the design team didn't have an adequate testbed to test the algorithm. I think ANet is firmly in the second case.

Honestly, how could ANet possibly test this? How do you duplicate the actions of tens of thousands of players and see how it affects your algorithm. They probably stuck it in and said, "We'll see how it goes and tweak it as needed."

Last edited by MelechRic; Aug 15, 2006 at 10:40 PM // 22:40..
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Old Aug 15, 2006, 10:39 PM // 22:39   #50
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yeah i think we got it all O_o idk though, degen mesmers rock on that map, they can kill those npcs from a safe spot, at least the ele can't do anything, the ai mesmers painic, the necromancers are a bit of a pain on a illusion mesmer. All in all it's been fun (and eh you do relize if you are a guest of a luxon sided guild you can "fight" for them. Who wouldn't want the help of EoE

Yeah while i don't have the heart to get a spy team, i say fight fire with fire, luxons did it to us before
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Old Aug 15, 2006, 11:03 PM // 23:03   #51
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Quote:
Originally Posted by MelechRic
Does the frontier line track across all regions or is it different?
everywhere the same
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Old Aug 16, 2006, 12:14 AM // 00:14   #52
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Well then, not a bug.

I think I might like this algorithm. It seems to reward wins by weighting things towards the winner. Sounds like fun.
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Old Aug 16, 2006, 12:36 AM // 00:36   #53
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Quote:
Originally Posted by SirJackassIII
This also means you need more Kurzick Faction then Luxon Faction to buy 15k Luxon Armor at the moment.
Wait, why? What would a line do to armor cost?

Oh and someone please say he is wrong about this! I was thinking of trying to save up for a luxon armor, but if what he says is somehow true....

Quote:
Originally Posted by MelechRic
Well then, not a bug.

I think I might like this algorithm. It seems to reward wins by weighting things towards the winner. Sounds like fun.
Ya, fun if you are the winner, other wise you are the faction that is losing and will probably be stuck in a loop of not owning anything, except the main towns...

Also, I bet Arena Net was planning this from the start! There is a map on the factions box of the luxon/kurzick towns, and now our map is starting to look like it! And people keep saying that it seems like kurzicks are having the advantage...

Are there really people that just go into the battles just to die?If so, that is really stupid and it is gonna ruin it for people that play it without doing things like that. I'm thinking that soon, it will become something where all the people on the kurzick side are really luxons suiciding, and visa versa with the other side, so it will become "which ever team can give the other team more points first wins" kind of thing.
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Old Aug 16, 2006, 12:45 AM // 00:45   #54
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Quote:
Originally Posted by gamecube187
Wait, why? What would a line do to armor cost?

Oh and someone please say he is wrong about this! I was thinking of trying to save up for a luxon armor, but if what he says is somehow true....
He's wrong.
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Old Aug 16, 2006, 12:55 AM // 00:55   #55
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Quote:
Originally Posted by gamecube187
Also, I bet Arena Net was planning this from the start! There is a map on the factions box of the luxon/kurzick towns, and now our map is starting to look like it! And people keep saying that it seems like kurzicks are having the advantage...
It's a conspiricy by Anet to ruin their own game! Of course! Once they fix the start bug, it'll be a lot easier for Luxons to win on that one map, so don't worry
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Old Aug 16, 2006, 01:01 AM // 01:01   #56
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Dub tee eff, this map is bugged. Look at this kurzick and the flags representing cap points. (they had four before the game started, BTW).


Last edited by Shrouded Waffle; Aug 16, 2006 at 01:10 AM // 01:10..
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Old Aug 16, 2006, 01:28 AM // 01:28   #57
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Quote:
Originally Posted by Shrouded Waffle
Dub tee eff, this map is bugged. Look at this kurzick and the flags representing cap points. (they had four before the game started, BTW).

A 3 warrior 1 Cripshotter team? Its no wonder your losing so badly.
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Old Aug 16, 2006, 01:29 AM // 01:29   #58
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Actually, I just pieced that team together to see what the map looked like.

:/
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Old Aug 16, 2006, 01:34 AM // 01:34   #59
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Quote:
Originally Posted by Lynnrose
- AB = bastardized PvE/P
Some people are never happy...
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Old Aug 16, 2006, 01:40 AM // 01:40   #60
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please send that screenshot in to anet! i emailed support earlier about it regardless of the map shifting so far, who was the bright spark that put a gate with a gaping big hole next to it so you can just walk round like its not there???? pure genious
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